particles_manifest
{
	"file"		"particles/error.pcf"
	"file"		"particles/blood_impact.pcf"

	"file"		"particles/portalgun.pcf"

	"file"		"particles/portal_projectile.pcf"
	//portal_1_badsurface	shot onto bad surface
	//portal_1_badvolume	shot into bad volume
	//portal_1_cleanser	shot through cleanser
	//portal_1_near		shot into a near portal
	//portal_1_overlap	shot overplapped another portal
	//portal_1_success	shot onto valid surface
	//portal_1_projectile_ball	projectile effect
	//portal_1_projectile_stream	projectile effect
	//portal_1_projectile_trail	projectile effect
	//portal_2_* 		copies of portal1

	"file"		"particles/portals.pcf"
	//portal_1_edge		swirl effect
	//portal_1_particles	edge effect
	//portal_1_vacuum	floaters
	//portal_2_* 		copies of portal1

	"file"		"particles/cleansers.pcf"
	//Cleanser_edge_1	128x0 	small effect
	//Cleanser_edge_2	128x0 	large effect
	//portal_cleanser	128x128 fill effect

	"file"		"particles/fire_02.pcf"
	//fire_large_02 	320 x784 	room filled with fire effect

	"file"		"particles/tubes.pcf"
	"file"		"particles/environment.pcf"

	"file"		"particles/glados.pcf"

	"file"		"particles/neurotoxins.pcf"
	"file"		"particles/finale_fx.pcf"
	"file"		"particles/water_impact.pcf"
	"file"		"particles/fire_02.pcf"
	"file"		"particles/burning_fx.pcf"
	"file"		"particles/impact_fx.pcf"
        "file"          "particles/combine_fx.pcf"
        "file"          "particles/gel_particles.pcf"
	"file" 	        "particles/repgel.pcf"

	"file"		"particles/error.pcf"
	"file"		"particles/explosion.pcf"
	"file"		"particles/blood_impact.pcf"
	"file"		"particles/vehicle.pcf"
	"file"		"particles/dust_bombdrop.pcf"
	"file"		"particles/building_explosion.pcf"
	"file"		"particles/antlion_gib_01.pcf"
	"file"		"particles/antlion_gib_02.pcf"
	"file"		"particles/stalactite.pcf"
	"file"		"particles/striderbuster.pcf"
	"file"		"particles/door_explosion.pcf"
	"file"		"particles/choreo_launch.pcf"
	"file"		"particles/water_leaks.pcf"
	"file"		"particles/antlion_worker.pcf"
	"file"		"particles/skybox_smoke.pcf"
	"file"		"particles/waterfall.pcf"
	"file"		"particles/aurora.pcf"
	"file"		"particles/rain.pcf"
	"file"		"particles/warpshield.pcf"
	"file"		"particles/aurora_sphere2.pcf"
	"file"		"particles/advisor.pcf"
	"file"		"particles/fire_01.pcf"
    	"file"		"particles/hunter_shield_impact.pcf"
    	"file"		"particles/water_impact.pcf"
    	"file"		"particles/hunter_intro.pcf"
	"file"		"particles/dust_rumble.pcf"
	"file"		"particles/Advisor_FX.pcf"		
	"file"		"particles/hunter_projectile.pcf"
	"file"		"particles/choreo_dog_v_strider.pcf"	
	"file"		"particles/steampuff.pcf"	
	"file"		"particles/magnusson_burner.pcf"
	"file"		"particles/combineball.pcf"
	"file"		"particles/waterdrips.pcf"
	"file"		"particles/hunter_flechette.pcf"
	"file"		"particles/choreo_gman.pcf"
	"file"		"particles/weapon_fx.pcf"
	"file"		"particles/choreo_extract.pcf"
	"file"		"particles/Vortigaunt_FX.pcf"
	"file"		"particles/devtest.pcf"
	"file"		"particles/electrical_fx.pcf"
	"file"		"particles/burning_fx.pcf"
	"file"		"particles/antlion_blood.pcf"
	"file"		"particles/grub_blood.pcf"
	"file"		"particles/grenade_fx.pcf"
	"file"		"particles/rocket_fx.pcf"	
	"file"		"particles/impact_fx.pcf"
	"file"		"particles/ep1_fx.pcf"
        "file"          "partilces/blood_impact.pcf"
        "file"          "partilces/environment.pcf"		
	
}